Gamification: Game-based learning methods

Erkinov, Ayubkhon, Эркинов, Аюбхон, Erkinov, Ayubxon

Жамият ва инновациялар / Общество и инновации / Society and innovations · 2025-yil

Annotatsiya

This article analyzes the pedagogical potential of gamification in modern education. It explores how game-based learning increases student motivation, enhances engagement in the learning process, and fosters critical and creative thinking. Additionally, the article discusses effective ways to integrate game elements into lessons and examines the teacher’s role in this process.

Maqola ma’lumotlari
MualliflarErkinov, Ayubkhon, Эркинов, Аюбхон, Erkinov, Ayubxon
JurnalЖамият ва инновациялар / Общество и инновации / Society and innovations
NashriyotIn Science МЧЖ
ISSN2181-1415
Nashr sanasi2025-05-25
Jild6
Son5/S
Betlar56-59
TilIngliz
Ilmiy sohaPedagogika
DOI10.47689/2181-1415-vol6-iss5/s-pp56-59
Indeksga qo‘shilgan2026-08-26

Kalit so‘zlar

геймификация, игровые элементы, мотивация, интерактивные методы, стратегии обучения, gamification, game elements, motivation, interactive methods, teaching strategies, gamifikatsiya, o‘yin elementi, motivatsiya, interfaol metodlar, o‘qitish strategiyalari

Ilmiy soha

Iqtibos keltirish

APAErkinov, Ayubkhon, Эркинов, Аюбхон, & Erkinov, Ayubxon (2025). Gamification: Game-based learning methods. Жамият ва инновациялар / Общество и инновации / Society and innovations, 6(5/S), 56-59. https://doi.org/10.47689/2181-1415-vol6-iss5/s-pp56-59
GOST (OAK)Erkinov, Ayubkhon, Эркинов, Аюбхон, Erkinov, Ayubxon Gamification: Game-based learning methods // Жамият ва инновациялар / Общество и инновации / Society and innovations. – 2025. – T. 6, № 5/S. – P. 56-59. – DOI: 10.47689/2181-1415-vol6-iss5/s-pp56-59.
MLAErkinov, Ayubkhon, Эркинов, Аюбхон, and Erkinov, Ayubxon. “Gamification: Game-based learning methods.” Жамият ва инновациялар / Общество и инновации / Society and innovations, 6(5/S), 56-59, 2025. https://doi.org/10.47689/2181-1415-vol6-iss5/s-pp56-59
ChicagoErkinov, Ayubkhon, Эркинов, Аюбхон, and Erkinov, Ayubxon. “Gamification: Game-based learning methods.” Жамият ва инновациялар / Общество и инновации / Society and innovations, 6(5/S), 56-59 (2025). https://doi.org/10.47689/2181-1415-vol6-iss5/s-pp56-59
HarvardErkinov, Ayubkhon, Эркинов, Аюбхон, and Erkinov, Ayubxon (2025) ‘Gamification: Game-based learning methods’, Жамият ва инновациялар / Общество и инновации / Society and innovations, 6(5/S), 56-59. https://doi.org/10.47689/2181-1415-vol6-iss5/s-pp56-59
BibTeX
@article{erkinovayubkhon2025,
  title = {Gamification: Game-based learning methods},
  author = {Erkinov, Ayubkhon and Эркинов, Аюбхон and Erkinov, Ayubxon},
  journal = {Жамият ва инновациялар / Общество и инновации / Society and innovations},
  year = {2025},
  volume = {6},
  number = {5/S},
  pages = {56-59},
  doi = {10.47689/2181-1415-vol6-iss5/s-pp56-59},
  url = {https://doi.org/10.47689/2181-1415-vol6-iss5/s-pp56-59}
}

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