Video games as tools for education: a literature review

Ashurbaev, Omar, Said, Abdul Gaffar, Ашурбаев, Омар, Саид, Абдул Гаффар, Ashurbayev, Omar, Said, Abdul Gaffar

Жамият ва инновациялар / Общество и инновации / Society and innovations · 2024-yil

Annotatsiya

Video games have grown up as unique educational tools capable of increasing engagement, critical thinking, and intellectual development. This literature review summarizes significant results from three studies on the efficiency of video games as educational tools, highlighting their strengths, limitations, and consequences for future research. Although existing research indicates significant potential, it also reveals methodological flaws and areas that require additional study.

Maqola ma’lumotlari
MualliflarAshurbaev, Omar, Said, Abdul Gaffar, Ашурбаев, Омар, Саид, Абдул Гаффар, Ashurbayev, Omar, Said, Abdul Gaffar
JurnalЖамият ва инновациялар / Общество и инновации / Society and innovations
Nashr sanasi2024-11-25
Jild5
Son11/S
Betlar445-450
TilIngliz
DOI10.47689/2181-1415-vol5-iss11/s-pp445-450

Kalit so‘zlar

engagement, simulation, critical thinking, pedagogy, вовлеченность, симуляция, критическое мышление, педагогика, qiziqish, simulyatsiya, tanqidiy fikrlash, pedagogika

Ilmiy soha

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