The Use of Gamification in the Educational Process of Adolescent Learners

Gubaydullin, Artur, Губайдуллин, Артур, Gubaydullin, Artur

Жамият ва инновациялар / Общество и инновации / Society and innovations · 2026-yil

Annotatsiya

Gamification—the integration of game-design elements into non-game educational contexts—has attracted considerable scholarly attention as a strategy for improving engagement, motivation, and achievement among adolescent learners. This article reviews and synthesises the existing theoretical and empirical literature on gamification in secondary and middle-level education, with a particular focus on learners aged 11–18. Drawing on frameworks such as Self-Determination Theory (SDT), Flow Theory, and Behavioural Reinforcement Theory, the study examines how game mechanics—points, badges, leaderboards, quests, and narrative—function in classroom environments. A thematic analysis of studies published between 2015 and 2024 reveals that well-designed gamification programmes consistently improve intrinsic motivation, collaborative behaviour, and knowledge retention. However, these effects are moderated by implementation quality, subject area, and individual learner differences. The article concludes with practical recommendations for educators and directions for future research.

Maqola ma’lumotlari
MualliflarGubaydullin, Artur, Губайдуллин, Артур, Gubaydullin, Artur
JurnalЖамият ва инновациялар / Общество и инновации / Society and innovations
NashriyotIn Science МЧЖ
ISSN2181-1415
Nashr sanasi2026-06-25
Jild7
Son6/S
Betlar157-170
TilIngliz
Ilmiy sohaPedagogika
DOI10.47689/2181-1415-vol7-iss6/s-pp157-170
Indeksga qo‘shilgan2026-08-26

Kalit so‘zlar

geymifikatsiya, o‘smir yoshdagi o‘quvchilar, motivatsiya, jalb etish, ta'lim texnologiyalari, o‘yinga asoslangan ta'lim, o‘rta ta'lim, геймификация, учащиеся подросткового возраста, мотивация, вовлечённость, образовательные технологии, обучение на основе игр, среднее образование, gamification, adolescent learners, motivation, engagement, educational technology, game-based learning, secondary education

Ilmiy soha

Iqtibos keltirish

APAGubaydullin, Artur, Губайдуллин, Артур, & Gubaydullin, Artur (2026). The Use of Gamification in the Educational Process of Adolescent Learners. Жамият ва инновациялар / Общество и инновации / Society and innovations, 7(6/S), 157-170. https://doi.org/10.47689/2181-1415-vol7-iss6/s-pp157-170
GOST (OAK)Gubaydullin, Artur, Губайдуллин, Артур, Gubaydullin, Artur The Use of Gamification in the Educational Process of Adolescent Learners // Жамият ва инновациялар / Общество и инновации / Society and innovations. – 2026. – T. 7, № 6/S. – P. 157-170. – DOI: 10.47689/2181-1415-vol7-iss6/s-pp157-170.
MLAGubaydullin, Artur, Губайдуллин, Артур, and Gubaydullin, Artur. “The Use of Gamification in the Educational Process of Adolescent Learners.” Жамият ва инновациялар / Общество и инновации / Society and innovations, 7(6/S), 157-170, 2026. https://doi.org/10.47689/2181-1415-vol7-iss6/s-pp157-170
ChicagoGubaydullin, Artur, Губайдуллин, Артур, and Gubaydullin, Artur. “The Use of Gamification in the Educational Process of Adolescent Learners.” Жамият ва инновациялар / Общество и инновации / Society and innovations, 7(6/S), 157-170 (2026). https://doi.org/10.47689/2181-1415-vol7-iss6/s-pp157-170
HarvardGubaydullin, Artur, Губайдуллин, Артур, and Gubaydullin, Artur (2026) ‘The Use of Gamification in the Educational Process of Adolescent Learners’, Жамият ва инновациялар / Общество и инновации / Society and innovations, 7(6/S), 157-170. https://doi.org/10.47689/2181-1415-vol7-iss6/s-pp157-170
BibTeX
@article{gubaydullinartur2026,
  title = {The Use of Gamification in the Educational Process of Adolescent Learners},
  author = {Gubaydullin, Artur and Губайдуллин, Артур and Gubaydullin, Artur},
  journal = {Жамият ва инновациялар / Общество и инновации / Society and innovations},
  year = {2026},
  volume = {7},
  number = {6/S},
  pages = {157-170},
  doi = {10.47689/2181-1415-vol7-iss6/s-pp157-170},
  url = {https://doi.org/10.47689/2181-1415-vol7-iss6/s-pp157-170}
}

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