Gamification as a pedagogical tool in business english: enhancing non-philological students’ language skills

Rushana Inoyatova

Ижтимоий-гуманитар соҳада илмий-инновацион тадқиқотлар · 2026-yil

Annotatsiya

In recent years, gamification and game-based learning have emerged as particularly effective strategies in higher education, especially for students enrolled in non-philological programs—such as those studying business—who need to strengthen their English language skills. This article explores the educational benefits of incorporating four interactive games—Taboo, Typhoon, Two Truths and a Lie, and Jeopardy—into Business English instruction. These activities are shown to promote vocabulary growth, oral fluency, critical reasoning, and cooperative learning, while also boosting student motivation and classroom engagement. The paper additionally outlines an experimental framework aimed at comparing the outcomes of game-integrated teaching with those of conventional instructional methods among first-year business students.

Maqola ma’lumotlari
MualliflarRushana Inoyatova
JurnalИжтимоий-гуманитар соҳада илмий-инновацион тадқиқотлар
NashriyotЎзбекистон Миллий университети Жиззах филиали
ISSN3060-5059
Nashr sanasi2026-06-09
Jild3
Son6
Betlar83-88
TilIngliz
Ilmiy sohaPedagogika
DOI10.67227/fkvhf117
Indeksga qo‘shilgan2026-09-02

Ilmiy soha

Iqtibos keltirish

APARushana Inoyatova (2026). GAMIFICATION AS A PEDAGOGICAL TOOL IN BUSINESS ENGLISH: ENHANCING NON-PHILOLOGICAL STUDENTS’ LANGUAGE SKILLS. Ижтимоий-гуманитар соҳада илмий-инновацион тадқиқотлар, 3(6), 83-88. https://doi.org/10.67227/fkvhf117
GOST (OAK)Rushana Inoyatova GAMIFICATION AS A PEDAGOGICAL TOOL IN BUSINESS ENGLISH: ENHANCING NON-PHILOLOGICAL STUDENTS’ LANGUAGE SKILLS // Ижтимоий-гуманитар соҳада илмий-инновацион тадқиқотлар. – 2026. – T. 3, № 6. – P. 83-88. – DOI: 10.67227/fkvhf117.
MLARushana Inoyatova. “GAMIFICATION AS A PEDAGOGICAL TOOL IN BUSINESS ENGLISH: ENHANCING NON-PHILOLOGICAL STUDENTS’ LANGUAGE SKILLS.” Ижтимоий-гуманитар соҳада илмий-инновацион тадқиқотлар, 3(6), 83-88, 2026. https://doi.org/10.67227/fkvhf117
ChicagoRushana Inoyatova. “GAMIFICATION AS A PEDAGOGICAL TOOL IN BUSINESS ENGLISH: ENHANCING NON-PHILOLOGICAL STUDENTS’ LANGUAGE SKILLS.” Ижтимоий-гуманитар соҳада илмий-инновацион тадқиқотлар, 3(6), 83-88 (2026). https://doi.org/10.67227/fkvhf117
HarvardRushana Inoyatova (2026) ‘GAMIFICATION AS A PEDAGOGICAL TOOL IN BUSINESS ENGLISH: ENHANCING NON-PHILOLOGICAL STUDENTS’ LANGUAGE SKILLS’, Ижтимоий-гуманитар соҳада илмий-инновацион тадқиқотлар, 3(6), 83-88. https://doi.org/10.67227/fkvhf117
BibTeX
@article{rushanainoyatova2026,
  title = {GAMIFICATION AS A PEDAGOGICAL TOOL IN BUSINESS ENGLISH: ENHANCING NON-PHILOLOGICAL STUDENTS’ LANGUAGE SKILLS},
  author = {Rushana Inoyatova},
  journal = {Ижтимоий-гуманитар соҳада илмий-инновацион тадқиқотлар},
  year = {2026},
  volume = {3},
  number = {6},
  pages = {83-88},
  doi = {10.67227/fkvhf117},
  url = {https://doi.org/10.67227/fkvhf117}
}

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