Integrating Game-Based Platforms into Classroom Practice: A Methodological Perspective

Сайдуллаева , Муниса

Lingvospektr · 2025-yil

Annotatsiya

This article explores the integration of game-based learning (GBL) platforms into educational practice from a methodological viewpoint. It examines how GBL increases student motivation, engagement, and academic performance by creating interactive and immersive learning environments. Drawing from constructivist theories and motivational models such as Self-Determination Theory and Flow Theory, the article highlights the theoretical foundations that support GBL. It also presents empirical studies, international examples, and technological tools including artificial intelligence, augmented and virtual reality. Recommendations are provided for educators, developers, and policymakers on how to align game-based tools with curriculum objectives, assess learning outcomes through in-game analytics, and ensure inclusive education. Real-world cases from countries like India, Japan, and the United States illustrate scalable and culturally adaptable uses of GBL. Ultimately, the paper emphasizes the importance of pedagogical planning, teacher training, and technological infrastructure to ensure that GBL is effective, inclusive, and aligned with 21st-century educational demands.

Maqola ma’lumotlari
MualliflarСайдуллаева , Муниса
JurnalLingvospektr
Nashr sanasi2025-08-08
Jild7
Son1
Betlar150-155
TilIngliz

Kalit so‘zlar

O‘yin asosidagi ta’lim, pedagogika, ta’lim texnologiyalari, konstruktivizm, baholash, gamifikatsiya, Game-based learning, pedagogy, educational technology, constructivism, assessment, gamification

Ilmiy soha

Lingvospektr jurnalidan boshqa maqolalar

Lingvospektr — barcha maqolalar