This article explores modern attitudes toward the use of games in contemporary English as a Foreign Language (EFL) classrooms, highlighting the theoretical underpinnings, empirical findings, and pedagogical considerations associated with game-based learning. By examining the transition from traditional, teacher-centered instruction to more learner-centered, interactive methodologies, the paper provides insights into how games can foster engagement, motivation, and language proficiency. Discussion revolves around various game formats, digital tools, and design principles, as well as the challenges and best practices for seamless implementation. Ultimately, the article underlines that when integrated thoughtfully, games can serve as powerful catalysts for skill development, communicative competence, and cultural awareness in EFL contexts.
| Mualliflar | Abduganieva, Jamila |
|---|---|
| Jurnal | Lingvospektr |
| Nashr sanasi | 2024-12-27 |
| Jild | 2 |
| Son | 2 |
| Betlar | 49-55 |
| Til | Rus |
Game-based learning, EFL classroom, learner engagement, motivation, communicative competence, digital tools
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