How ai-driven gamification is reshaping higher education classrooms

Gulnoza, Abduhakimova

Science time · 2026-yil

Annotatsiya

This article explores the transformative role of AI-driven gamification in higher education. Traditional lecture-based teaching often struggles to maintain student engagement in the face of distractions and diverse learning needs. By integrating game design elements–such as points, badges, leaderboards, challenges, and narratives–with artificial intelligence, educators can create dynamic, personalized, and adaptive learning experiences. AI enhances gamification through real-time content generation, performance-based adaptation, immediate personalized feedback, and automated assessment, making learning more motivating and effective.

Maqola ma’lumotlari
MualliflarGulnoza, Abduhakimova
JurnalScience time
NashriyotАжиниёз номидаги Нукус давлат педагогика институти
ISSN2992-8850
Nashr sanasi2026-03-20
Jild4
Son3/2
Betlar381-385
TilIngliz
Ilmiy sohaPedagogika
DOI10.66345/stj.v4i3/2.5490
Indeksga qo‘shilgan2026-08-27

Kalit so‘zlar

AI-driven gamification, higher education, artificial intelligence in education, personalized learning, student engagement, adaptive learning, educational technology, 21st-century skills, gamification in universities, immersive learning

Ilmiy soha

Iqtibos keltirish

APAGulnoza, Abduhakimova (2026). HOW AI-DRIVEN GAMIFICATION IS RESHAPING HIGHER EDUCATION CLASSROOMS. Science time, 4(3/2), 381-385. https://doi.org/10.66345/stj.v4i3/2.5490
GOST (OAK)Gulnoza, Abduhakimova HOW AI-DRIVEN GAMIFICATION IS RESHAPING HIGHER EDUCATION CLASSROOMS // Science time. – 2026. – T. 4, № 3/2. – P. 381-385. – DOI: 10.66345/stj.v4i3/2.5490.
MLAGulnoza, Abduhakimova. “HOW AI-DRIVEN GAMIFICATION IS RESHAPING HIGHER EDUCATION CLASSROOMS.” Science time, 4(3/2), 381-385, 2026. https://doi.org/10.66345/stj.v4i3/2.5490
ChicagoGulnoza, Abduhakimova. “HOW AI-DRIVEN GAMIFICATION IS RESHAPING HIGHER EDUCATION CLASSROOMS.” Science time, 4(3/2), 381-385 (2026). https://doi.org/10.66345/stj.v4i3/2.5490
HarvardGulnoza, Abduhakimova (2026) ‘HOW AI-DRIVEN GAMIFICATION IS RESHAPING HIGHER EDUCATION CLASSROOMS’, Science time, 4(3/2), 381-385. https://doi.org/10.66345/stj.v4i3/2.5490
BibTeX
@article{gulnozaabduhakimova2026,
  title = {HOW AI-DRIVEN GAMIFICATION IS RESHAPING HIGHER EDUCATION CLASSROOMS},
  author = {Gulnoza, Abduhakimova},
  journal = {Science time},
  year = {2026},
  volume = {4},
  number = {3/2},
  pages = {381-385},
  doi = {10.66345/stj.v4i3/2.5490},
  url = {https://doi.org/10.66345/stj.v4i3/2.5490}
}

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