Gamification, the application of game design elements in non-game contexts, has emerged as a promising strategy to enhance students’ learning motivation. This article explores the theoretical foundations of gamification, its impact on student engagement, and its potential to foster intrinsic and extrinsic motivation in educational settings. Drawing on empirical studies and theoretical frameworks such as Self-Determination Theory (SDT) and Flow Theory, this paper argues that gamification can effectively address challenges related to student disengagement and low motivation. The article also discusses practical applications, challenges, and future directions for implementing gamification in education.
| Mualliflar | Косимов , Суннат |
|---|---|
| Jurnal | Lingvospektr |
| Nashr sanasi | 2025-03-01 |
| Jild | 2 |
| Son | 1 |
| Betlar | 453-456 |
| Til | Ingliz |
Когнитивная вовлеченность, Элементы геймификации, Геймификация в обучении, Смешанный методический подход, Мотивация, Kognitiv ishtirok, O‘yinlashtirish elementlari, Ta’limda o‘yinlashtirish, Aralash uslub yondashuvi, Motivatsiya, Cognitive engagement, Gamification elements, Gamification in learning, Mixed-method approach, Motivation
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