Organizing mathematics lessons in primary grades using game-based technologies

Rapikov, Ibrayimjon, Рапиков, Ибрайимжон, Rapikov, Ibrayimjon

Жамият ва инновациялар / Общество и инновации / Society and innovations · 2025-yil

Annotatsiya

This article analyzes the didactic potential of game-based technologies for developing mathematical skills among primary-school students. It examines the psychological characteristics of young learners, the impact of play on cognitive development, and the role of interactive methods in enhancing instructional effectiveness. Experimental results demonstrate that game-based approaches significantly improve student motivation and knowledge acquisition. The study offers methodological recommendations for implementing game-based technologies in primary mathematics education.

Maqola ma’lumotlari
MualliflarRapikov, Ibrayimjon, Рапиков, Ибрайимжон, Rapikov, Ibrayimjon
JurnalЖамият ва инновациялар / Общество и инновации / Society and innovations
Nashr sanasi2025-10-25
Jild6
Son10/S
Betlar24-29
TilO‘zbek
DOI10.47689/2181-1415-vol6-iss10/s-pp24-29

Kalit so‘zlar

дидактика, мотивация, интерактивный метод, когнитивное развитие, педагогическая инновация, коммуникативная компетенция, психодидактика, качество образования, цифровая игра, рефлексия, didactics, motivation, interactive method, cognitive development, pedagogical innovation, communicative competence, psychodidactics, quality of education, digital game, reflection, didaktika, motivatsiya, interfaol metod, kognitiv rivojlanish, pedagogik innovatsiya, kommunikativ kompetensiya, psixodidaktika, ta’lim sifati, raqamli oʻyin, refleksiya

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