This article examines the possibilities for improving platforms for self-study in programming and information technology. It proposes enhancements to existing educational systems by integrating interactive tools such as code validation, practical assignments, and step-by-step instructions. The functionality of the platform is described, including structured educational materials, a specialized code editor, and a built-in emulator for displaying program execution results. The focus is on practice-oriented learning, which fosters the development of skills in working with modern technologies and enhances the effectiveness of the educational process. The article explores the potential implementation of such platforms in educational institutions, their role in developing students’ digital competencies, adaptation to various skill levels and specializations, as well as methods for personalized learning, automated knowledge assessment, and interactive engagement.
| Mualliflar | Atadjanov , Khajiboy, Атаджанов, Хажибай, Атаджанов, Хажибай |
|---|---|
| Jurnal | Жамият ва инновациялар / Общество и инновации / Society and innovations |
| Nashr sanasi | 2025-03-25 |
| Jild | 6 |
| Son | 3/S |
| Betlar | 8-17 |
| Til | Rus |
| DOI | 10.47689/2181-1415-vol6-iss3/s-pp8-17 |
DOI: 10.47689/2181-1415-vol6-iss3/s-pp8-17 · Maqolaning asl sahifasi
самостоятельное обучение, электронное образование, интерактивные платформы, программирование, проверка кода, эмулятор, практические задания, консоль, специализация, self-learning, e-learning, interactive platforms, programming, code validation, emulator, practical assignments, code editor, educational materials, specialization, мустақил таълим, электрон таълим, интерактив платформалар, дастурлаш, кодни валидация қилиш, эмуляторлар, амалий топшириқлар, консоль, ўқув материаллари, мутахассислик
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