Didactic Effectiveness of Using Duolingo, ImmerseMe, and Replika Platforms in Teaching the Topic “Describing Places"

Бекназарова, Ирода, Жураева, Диёра

Lingvospektr · 2025-yil

Annotatsiya

This article analyzes the experience of using three modern virtual learning platforms (Duolingo, ImmerseMe, and Replika) in studying the topic “Describing Places” in English. The methodological advantages of each platform, their technological capabilities, and their role in developing learners’ language skills (vocabulary, grammar, pronunciation, oral communication), as well as the possibilities of their application in the educational system, are examined. Duolingo offers a gamified and leveled learning structure; Replika provides real and personalized conversations based on artificial intelligence; ImmerseMe creates an interactive learning experience in a cultural context through an immersive VR environment. Together, they contribute to the formation of a personalized learning environment tailored to students’ individual needs. Moreover, through an integrated approach, opportunities are demonstrated for comprehensive development of language skills related to the topic of describing places. In particular, competencies such as reinforcing vocabulary, applying grammatical structures in context, automatic pronunciation analysis, conducting real and personalized dialogues, and analyzing cultural elements are gradually developed within this approach. Based on the results of this experience, the article proposes an advanced, modern, and innovative methodological model for foreign language learning through the use of information and communication technologies.

Maqola ma’lumotlari
MualliflarБекназарова, Ирода, Жураева, Диёра
JurnalLingvospektr
Nashr sanasi2025-10-12
Jild9
Son1
Betlar213-220
TilO‘zbek

Kalit so‘zlar

Replika, ImmerseMe, Duolingo, описание мест, виртуальная языковая лаборатория, геймификация, VR, AI-диалог, произношение, учебная мотивация, Replika, ImmerseMe, Duolingo, joylarni tasvirlash, virtual til laboratoriyasi, o‘yinlashtirish, VR, AI-dialog, talaffuz, o‘quv motivatsiyasi, Replika, ImmerseMe, Duolingo, describing places, virtual language laboratory, gamification, VR, AI-dialogue, pronunciation, learning motivation

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