This article explores the pedagogical potential of STEAM and Design Thinkingapproaches in developing graphic skills. It analyzes the educational significance of graphic skills,the theoretical foundations of their development, and modern instructional methods integratedwith innovative pedagogical technologies. Particular attention is paid to the use of STEAMeducation and the stages of the Design Thinking process to foster learners' creativity, problemsolving abilities, visual thinking, and graphomotor skills. The findings indicate that implementingthese approaches enhances the quality of education and supports the development of learners'practical competencies.
| Mualliflar | Yusufzoda , Shabnami |
|---|---|
| Jurnal | Педагогик акмеология |
| Nashr sanasi | 2026-08-12 |
| Jild | 7 |
| Son | 36 |
| Til | O‘zbek |
графические навыки, STEAM-образование, дизайн-мышление, graphic skills, STEAM education, Design Thinking, grafik malaka, STEAM ta’limi, dizayn-tafakkur
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