The role of game technology in forming pupils’ lexical competence in the English language in grades 1-2

Abdullayeva, Madinabonu, Абдуллаева, Мадинабону, Abdullayeva, Madinabonu

Жамият ва инновациялар / Общество и инновации / Society and innovations · 2024-yil

Annotatsiya

This article discusses the practical and theoretical aspects of developing linguistic competence in primary school students during English lessons through game-based learning. It emphasizes the importance of play technology in classroom activities and its role in helping children assimilate new vocabulary.

Maqola ma’lumotlari
MualliflarAbdullayeva, Madinabonu, Абдуллаева, Мадинабону, Abdullayeva, Madinabonu
JurnalЖамият ва инновациялар / Общество и инновации / Society and innovations
Nashr sanasi2024-09-15
Jild5
Son5
Betlar247-250
TilO‘zbek
DOI10.47689/2181-1415-vol5-iss5-pp247-250

Kalit so‘zlar

начальный класс, лексикон, компетентность, словарный запас, игровая технология, elementary class, lexicon, competence, vocabulary, game technology, boshlang`ich sinf, leksika, kompetensiya, so`z boyligi, o`yin texnologiyasi

Ilmiy soha

Жамият ва инновациялар / Общество и инновации / Society and innovations jurnalidan boshqa maqolalar

Жамият ва инновациялар / Общество и инновации / Society and innovations — barcha maqolalar