The role of game technology in forming pupils’ lexical competence in the English language in grades 1-2

Abdullayeva, Madinabonu, Абдуллаева, Мадинабону, Abdullayeva, Madinabonu

Жамият ва инновациялар / Общество и инновации / Society and innovations · 2024-yil

Annotatsiya

This article discusses the practical and theoretical aspects of developing linguistic competence in primary school students during English lessons through game-based learning. It emphasizes the importance of play technology in classroom activities and its role in helping children assimilate new vocabulary.

Maqola ma’lumotlari
MualliflarAbdullayeva, Madinabonu, Абдуллаева, Мадинабону, Abdullayeva, Madinabonu
JurnalЖамият ва инновациялар / Общество и инновации / Society and innovations
NashriyotIn Science МЧЖ
ISSN2181-1415
Nashr sanasi2024-09-15
Jild5
Son5
Betlar247-250
TilIngliz
Ilmiy sohaFilologiya
DOI10.47689/2181-1415-vol5-iss5-pp247-250
Indeksga qo‘shilgan2026-08-26

Kalit so‘zlar

начальный класс, лексикон, компетентность, словарный запас, игровая технология, elementary class, lexicon, competence, vocabulary, game technology, boshlang`ich sinf, leksika, kompetensiya, so`z boyligi, o`yin texnologiyasi

Ilmiy soha

Iqtibos keltirish

APAAbdullayeva, Madinabonu, Абдуллаева, Мадинабону, & Abdullayeva, Madinabonu (2024). The role of game technology in forming pupils’ lexical competence in the English language in grades 1-2. Жамият ва инновациялар / Общество и инновации / Society and innovations, 5(5), 247-250. https://doi.org/10.47689/2181-1415-vol5-iss5-pp247-250
GOST (OAK)Abdullayeva, Madinabonu, Абдуллаева, Мадинабону, Abdullayeva, Madinabonu The role of game technology in forming pupils’ lexical competence in the English language in grades 1-2 // Жамият ва инновациялар / Общество и инновации / Society and innovations. – 2024. – T. 5, № 5. – P. 247-250. – DOI: 10.47689/2181-1415-vol5-iss5-pp247-250.
MLAAbdullayeva, Madinabonu, Абдуллаева, Мадинабону, and Abdullayeva, Madinabonu. “The role of game technology in forming pupils’ lexical competence in the English language in grades 1-2.” Жамият ва инновациялар / Общество и инновации / Society and innovations, 5(5), 247-250, 2024. https://doi.org/10.47689/2181-1415-vol5-iss5-pp247-250
ChicagoAbdullayeva, Madinabonu, Абдуллаева, Мадинабону, and Abdullayeva, Madinabonu. “The role of game technology in forming pupils’ lexical competence in the English language in grades 1-2.” Жамият ва инновациялар / Общество и инновации / Society and innovations, 5(5), 247-250 (2024). https://doi.org/10.47689/2181-1415-vol5-iss5-pp247-250
HarvardAbdullayeva, Madinabonu, Абдуллаева, Мадинабону, and Abdullayeva, Madinabonu (2024) ‘The role of game technology in forming pupils’ lexical competence in the English language in grades 1-2’, Жамият ва инновациялар / Общество и инновации / Society and innovations, 5(5), 247-250. https://doi.org/10.47689/2181-1415-vol5-iss5-pp247-250
BibTeX
@article{abdullayevamadinabonu2024,
  title = {The role of game technology in forming pupils’ lexical competence in the English language in grades 1-2},
  author = {Abdullayeva, Madinabonu and Абдуллаева, Мадинабону and Abdullayeva, Madinabonu},
  journal = {Жамият ва инновациялар / Общество и инновации / Society and innovations},
  year = {2024},
  volume = {5},
  number = {5},
  pages = {247-250},
  doi = {10.47689/2181-1415-vol5-iss5-pp247-250},
  url = {https://doi.org/10.47689/2181-1415-vol5-iss5-pp247-250}
}

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