The impact of collaborative writing using mobile games among EFL students in a student-centered classroom

Djuraeva , Mukhlisa, Джураева , Мухлиса, Djuraeva , Muhlisa

Жамият ва инновациялар / Общество и инновации / Society and innovations · 2023-yil

Annotatsiya

In the conditions of the State Educational Standards of the Republic of Uzbekistan, foreign language teachers need to look for new methods and means of teaching in order to increase the efficiency of the educational process. A decrease in learning motivation for learning a foreign language among students is observed from early adolescence due to age characteristics, as well as the specifics of a foreign language as an academic subject. In this article, the authors address the issue of the impact of collaborative writing using mobile games among EFL students in a student-centered class. The use of computer games is one example of the use of gamification techniques in the educational process. Thanks to the use of gamification, the motivation to learn a foreign language is increased by creating a familiar environment for students.

Maqola ma’lumotlari
MualliflarDjuraeva , Mukhlisa, Джураева , Мухлиса, Djuraeva , Muhlisa
JurnalЖамият ва инновациялар / Общество и инновации / Society and innovations
Nashr sanasi2023-04-09
Jild4
Son2
Betlar227-232
TilIngliz
DOI10.47689/2181-1415-vol4-iss2-pp227-232

Kalit so‘zlar

English as a foreign language, languagemotivation, computer games, structure, student-centered classroom, gamification, collaborative writing, английский язык как иностранный, мотивация, компьютерные игры, мобильные игры, студенческо-центрированный класс, геймификация, совместное письмо, ingliz tili xorijiy til sifatida, motivatsiya, komputer o‘yinlari, mobil o‘yinlar, talabalarga yo‘naltirilgan ta’lim, gamifikatsiya, hamkorlikda yozish

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