The impact of gamification on student motivation in efl classrooms: enhancing learner engagement through digital pedagogy

Oyshakhon Muhammadhaniyevna, Majitova, Muslima, Anvarova

Science time · 2026-yil

Annotatsiya

This study investigates the effect of gamification on EFL students’ motivation, engagement, and vocabulary retention at Kokand State University. Using a quasi-experimental design, 30 first-year students were divided into experimental and control groups. The experimental group participated in gamified lessons using Kahoot, Quizizz, digital badges, and interactive tasks over six weeks. Data were collected through questionnaires, tests, observations, and interviews. Results showed that gamification significantly increased motivation, participation, and vocabulary learning, with a 28% improvement in the experimental group compared to 12% in the control group. The study concludes that gamification is an effective approach to enhancing both motivation and learning outcomes in EFL classrooms.

Maqola ma’lumotlari
MualliflarOyshakhon Muhammadhaniyevna, Majitova, Muslima, Anvarova
JurnalScience time
NashriyotАжиниёз номидаги Нукус давлат педагогика институти
ISSN2992-8850
Nashr sanasi2026-05-29
Jild4
Son5/1
Betlar1122-1130
TilIngliz
Ilmiy sohaPedagogika
DOI10.66345/stj.6499
Indeksga qo‘shilgan2026-08-27

Kalit so‘zlar

gamification, EFL instruction, learner motivation, communicative competence, digital pedagogy, educational technology, Kahoot, Quizizz, AI-assisted learning, learner engagement

Ilmiy soha

Iqtibos keltirish

APAOyshakhon Muhammadhaniyevna, Majitova, & Muslima, Anvarova (2026). THE IMPACT OF GAMIFICATION ON STUDENT MOTIVATION IN EFL CLASSROOMS: ENHANCING LEARNER ENGAGEMENT THROUGH DIGITAL PEDAGOGY. Science time, 4(5/1), 1122-1130. https://doi.org/10.66345/stj.6499
GOST (OAK)Oyshakhon Muhammadhaniyevna, Majitova, Muslima, Anvarova THE IMPACT OF GAMIFICATION ON STUDENT MOTIVATION IN EFL CLASSROOMS: ENHANCING LEARNER ENGAGEMENT THROUGH DIGITAL PEDAGOGY // Science time. – 2026. – T. 4, № 5/1. – P. 1122-1130. – DOI: 10.66345/stj.6499.
MLAOyshakhon Muhammadhaniyevna, Majitova, and Muslima, Anvarova. “THE IMPACT OF GAMIFICATION ON STUDENT MOTIVATION IN EFL CLASSROOMS: ENHANCING LEARNER ENGAGEMENT THROUGH DIGITAL PEDAGOGY.” Science time, 4(5/1), 1122-1130, 2026. https://doi.org/10.66345/stj.6499
ChicagoOyshakhon Muhammadhaniyevna, Majitova, and Muslima, Anvarova. “THE IMPACT OF GAMIFICATION ON STUDENT MOTIVATION IN EFL CLASSROOMS: ENHANCING LEARNER ENGAGEMENT THROUGH DIGITAL PEDAGOGY.” Science time, 4(5/1), 1122-1130 (2026). https://doi.org/10.66345/stj.6499
HarvardOyshakhon Muhammadhaniyevna, Majitova, and Muslima, Anvarova (2026) ‘THE IMPACT OF GAMIFICATION ON STUDENT MOTIVATION IN EFL CLASSROOMS: ENHANCING LEARNER ENGAGEMENT THROUGH DIGITAL PEDAGOGY’, Science time, 4(5/1), 1122-1130. https://doi.org/10.66345/stj.6499
BibTeX
@article{oyshakhonmuhammadhaniyevnamajitova2026,
  title = {THE IMPACT OF GAMIFICATION ON STUDENT MOTIVATION IN EFL CLASSROOMS: ENHANCING LEARNER ENGAGEMENT THROUGH DIGITAL PEDAGOGY},
  author = {Oyshakhon Muhammadhaniyevna, Majitova and Muslima, Anvarova},
  journal = {Science time},
  year = {2026},
  volume = {4},
  number = {5/1},
  pages = {1122-1130},
  doi = {10.66345/stj.6499},
  url = {https://doi.org/10.66345/stj.6499}
}

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