METHODOLOGICAL BASES OF IMPLEMENTING STEAM TECHNOLOGIES THROUGH PLAY ACTIVITIES IN THE PRESCHOOL EDUCATION SYSTEM

Ergashova , Rozigul, Эргашова , Рузигул, Ergashova , Ro‘zigul

Тамаддун нури · 2026-yil

Annotatsiya

This article highlights the issues of preparing children for primary education, and developing their intellectual, creative, and social abilities within the framework of the Concept of Development of the Preschool Education System of the Republic of Uzbekistan. The study analyzes the STEAM (Science, Technology, Engineering, Art, Mathematics) education technology and its components (including VR technologies and the Steam Workshop platform), which are recognized as the most effective approaches today. Considering that play is the core activity of preschool children, the methods of integrating STEAM fields through creative and rule-based games (role-play, construction, didactic, and physical games) are scientifically substantiated. Furthermore, based on the ideas of M. Montessori, the role of a creative educator in developing children's independent thinking, problem-solving, and teamwork skills in line with the requirements of the 21st century is identified.

Maqola ma’lumotlari
MualliflarErgashova , Rozigul, Эргашова , Рузигул, Ergashova , Ro‘zigul
JurnalТамаддун нури
Nashr sanasi2026-06-30
Jild6
Son81
Betlar153-160
TilO‘zbek
DOI10.69691/qzv3xv16

Kalit so‘zlar

preschool education, STEAM technology, Steam Workshop, play activity, integrative approach, creativity, M. Montessori, virtual reality (VR), didactic games., дошкольное образование, STEAM-технология, Steam Workshop, игровая деятельность, интегративный подход, креативность, М.Монтессори, виртуальная реальность (VR), дидактические игры., maktabgacha ta’lim, STEAM texnologiyasi, Steam Workshop, o‘yin faoliyati, integrativ yondashuv, kreativlik, M.Montessori, virtual reallik (VR), didaktik o‘yinlar.

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