This article examines the types of games used in teaching English to Year 5 and 6 pupils and identifies the pedagogical and psychological criteria for their effective selection. Game-based learning is recognized as a method that increases students’ cognitive motivation, enhances problem-solving abilities, and strengthens communicative competence. The study highlights linguistic, communicative, didactic, and creative games as key categories in English language teaching and discusses how each type contributes to the development of pupils’ language skills. The article also presents scientific recommendations for designing and implementing educational games, emphasizing their role in fostering active learning, creativity, and meaningful communication.
| Mualliflar | SAMANOVA, Shakhlo Bakhtiyarovna |
|---|---|
| Jurnal | Lingvospektr |
| Nashr sanasi | 2025-12-26 |
| Jild | 12 |
| Son | 2 |
| Betlar | 414-416 |
| Til | Ingliz |
game-based learning, communicative competence, English teaching, Year 5 and 6 pupils, creative games, linguistic games, didactic games, selection criteria.
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