The article is devoted to the issue of using game technologies in classes on Russian as a foreign language. The use of game technologies is considered from the point of view of the methodological aspect, the role of didactic games in training and the psychological mechanism of its impact on the cognitive activity of students. Examples of games for memorizing and reproducing words and grammatical forms are given, aimed at developing dialogic and monologue speech in students.
| Mualliflar | Khamrakulova, Shoira, Хамракулова, Шоира, Xamrakulova, Shoira |
|---|---|
| Jurnal | Хорижий лингвистика ва лингводидактика |
| Nashr sanasi | 2025-03-25 |
| Jild | 3 |
| Son | 3/S |
| Betlar | 182-186 |
| Til | Rus |
| DOI | 10.47689/2181-3701-vol3-iss3/s-pp182-186 |
DOI: 10.47689/2181-3701-vol3-iss3/s-pp182-186 · Maqolaning asl sahifasi
игровые технологии, познавательная деятельность, игра, новая лексика, игры-соревнования, игровая методика, игровая техника, gaming technologies, cognitive activity, game, new vocabulary, competitive games, gaming methodology, gaming equipment, o‘yin texnologiyalari, bilish faoliyati, o‘yin, yangi lug‘at, musobaqa o‘yinlari, o‘yin uslubiyati, o‘yin texnikasi
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