The article examines the effectiveness of the use of gaming technologies in the context of teaching natural sciences in elementary school. In modern education, methods based on the principles of game learning are actively developing, due to their ability to engage and motivate students. The author analyzes various aspects of the use of gaming technologies in the educational process, such as the use of interactive applications, virtual laboratories and educational games. Special attention is paid to the advantages of this approach, including increasing student interest, enhancing the learning process and developing critical thinking. The results of the study indicate the positive impact of gaming technologies on the effectiveness of teaching natural sciences in primary school, which confirms their potential as an innovative educational tool.
| Mualliflar | Узокбоев Хожиакбар Кобилжон углы |
|---|---|
| Jurnal | Таълим ва инновацион тадқиқотлар |
| Nashr sanasi | 2024-11-05 |
| Son | 4 |
| Betlar | 327-331 |
| Til | O‘zbek |
игровые технологии, преподавание естественных наук, начальная школа, образовательные игры, интерактивное обучение, вовлечённость учеников, активное обучение, технологии в образовании, мотивация к обучению, эффективность обучения, инновации в образовании., o’yin texnologiyasi, fanni o’qitish, boshlang’ich maktab, ta’lim o’yinlari, interaktiv o’rganish, o’quvchilarni jalb qilish, faol o’rganish, ta’lim texnologiyalari, o’rganish motivatsiyasi, o’quv samaradorligi, ta’lim innovatsiyasi., game technologies, natural sciences teaching, elementary school, educational games, interactive learning, student engagement, active learning, technologies in education, motivation to learn, learning effectiveness, innovations in education.
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