USING BOARD GAMES IN TEACHING ITALIAN AS A FOREIGN LANGUAGE: EXPERIENCE AND PROSPECTS

Эргашова Бахора Сайфиллоевна, Жанна Тсулимова

Journal of Word Art – Сўз санъати халқаро журнали – Международный журнал искусства слова · 2025-yil

Annotatsiya

The Use of Board Games in Teaching Italian as a Foreign Language: Experience and Perspectives This article explores the use of board games in teaching Italian as a foreign language. It discusses the psycholinguistic and didactic foundations of introducing game-based activities into the classroom and presents a practical case study involving the games “Chi sono?” and “Timeline” used in a multilingual classroom. The analysis focuses on the games’ impact on student motivation, anxiety reduction, speech production, and the consolidation of grammar structures.

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MualliflarЭргашова Бахора Сайфиллоевна, Жанна Тсулимова
JurnalJournal of Word Art – Сўз санъати халқаро журнали – Международный журнал искусства слова
Nashr sanasi2025-09-16
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обучение итальянскому, дидактика, игровые технологии, мотивация, настольные игры, конжунтиво, трапассато, Italian language teaching, didactics, game-based learning, motivation, board games, subjunctive, trapassato prossimo, italyan tilini o‘qitish, didaktika, o‘yin metodlari, motivatsiya, stol o‘yinlari, congiuntivo, trapassato

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