The Methodology of Teaching Graphic Elements in the Python Programming Language

Rajabova , Gulchekhra

Мактабгача ва мактаб таълими · 2025-yil

Annotatsiya

The article emphasizes the importance of balancing technical proficiency with creative exploration, advocatingfor portfolios and interdisciplinary projects as assessment tools. By leveraging Python’s graphical libraries, educators cancultivate problem-solving skills, collaboration, and enthusiasm for programming, preparing students for real-world applicationsin software development, data science, and digital art. This methodology not only demystifies programming butalso highlights its potential as a medium for innovation and self-expression.

Maqola ma’lumotlari
MualliflarRajabova , Gulchekhra
JurnalМактабгача ва мактаб таълими
Nashr sanasi2025-03-20
Jild3
Son3
DOI10.5281/zenodo.15128652

Kalit so‘zlar

Python programming, graphic elements, computational thinking, Turtle Graphics, Pygame, pedagogy, project- based learning.

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