USING DIDACTIC GAMES AS A MEANS OF DEVELOPING EFFECTIVE LEARNING: Rsaliev Arman Turdybekovich Uzbek State University of World Languages

Рсалиев Арман Турдыбекович

Таълим ва инновацион тадқиқотлар · 2024-yil

Annotatsiya

This article discusses the use of didactic games as an effective means of overcoming the difficulties of mastering educational material, as well as the use of various types of exercises that improve learning activities and form the reflective skills of students. A didactic game is an organizational form of some classes, the purpose of which is the joint activity of students. In the course of such classes, communication is taught, public presentation of one’s thoughts and conclusions, as well as joint activities in solving the tasks set in the game. It is in such classes that the cooperation and openness of students is most clearly manifested. Even the weakest student receives his situation of success, hesitation and timidity in front of difficult tasks are lost. [4] The value of didactic games for students is not only to give them knowledge, but also to teach them to use this knowledge in practice. Learning develops a child when given the opportunity to discover, create, reason and argue. The more interesting this activity, the greater the emotional impact and effect it has on the child. Intellectual games can be useful for schoolchildren who have difficulty learning, understanding and comprehending new material, assimilation and generalization, establishing links between concepts and expressions of their own thoughts and speech.

Maqola ma’lumotlari
MualliflarРсалиев Арман Турдыбекович
JurnalТаълим ва инновацион тадқиқотлар
NashriyotБухДУ
ISSN2181-1709, 2181-1717
Nashr sanasi2024-05-04
Son5
Betlar219-223
TilIngliz
Ilmiy sohaPedagogika
Indeksga qo‘shilgan2026-08-26

Kalit so‘zlar

дидактическая игра, знание, преподаватель, умение, ученик, didaktik o’yin, bilim, o’qituvchi, mahorat, talaba, didactic game, knowledge, teacher, skill, student

Ilmiy soha

Iqtibos keltirish

APAРсалиев Арман Турдыбекович (2024). USING DIDACTIC GAMES AS A MEANS OF DEVELOPING EFFECTIVE LEARNING: Rsaliev Arman Turdybekovich Uzbek State University of World Languages. Таълим ва инновацион тадқиқотлар, (5), 219-223. https://interscience.uz/index.php/home/article/view/2908
GOST (OAK)Рсалиев Арман Турдыбекович USING DIDACTIC GAMES AS A MEANS OF DEVELOPING EFFECTIVE LEARNING: Rsaliev Arman Turdybekovich Uzbek State University of World Languages // Таълим ва инновацион тадқиқотлар. – 2024. – № 5. – P. 219-223.
MLAРсалиев Арман Турдыбекович. “USING DIDACTIC GAMES AS A MEANS OF DEVELOPING EFFECTIVE LEARNING: Rsaliev Arman Turdybekovich Uzbek State University of World Languages.” Таълим ва инновацион тадқиқотлар, (5), 219-223, 2024. https://interscience.uz/index.php/home/article/view/2908
ChicagoРсалиев Арман Турдыбекович. “USING DIDACTIC GAMES AS A MEANS OF DEVELOPING EFFECTIVE LEARNING: Rsaliev Arman Turdybekovich Uzbek State University of World Languages.” Таълим ва инновацион тадқиқотлар, (5), 219-223 (2024). https://interscience.uz/index.php/home/article/view/2908
HarvardРсалиев Арман Турдыбекович (2024) ‘USING DIDACTIC GAMES AS A MEANS OF DEVELOPING EFFECTIVE LEARNING: Rsaliev Arman Turdybekovich Uzbek State University of World Languages’, Таълим ва инновацион тадқиқотлар, (5), 219-223. https://interscience.uz/index.php/home/article/view/2908
BibTeX
@article{article2024,
  title = {USING DIDACTIC GAMES AS A MEANS OF DEVELOPING EFFECTIVE LEARNING: Rsaliev Arman Turdybekovich Uzbek State University of World Languages},
  author = {Рсалиев Арман Турдыбекович},
  journal = {Таълим ва инновацион тадқиқотлар},
  year = {2024},
  number = {5},
  pages = {219-223},
  url = {https://interscience.uz/index.php/home/article/view/2908}
}

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