This article discusses the use of didactic games as an effective means of overcoming the difficulties of mastering educational material, as well as the use of various types of exercises that improve learning activities and form the reflective skills of students. A didactic game is an organizational form of some classes, the purpose of which is the joint activity of students. In the course of such classes, communication is taught, public presentation of one’s thoughts and conclusions, as well as joint activities in solving the tasks set in the game. It is in such classes that the cooperation and openness of students is most clearly manifested. Even the weakest student receives his situation of success, hesitation and timidity in front of difficult tasks are lost. [4] The value of didactic games for students is not only to give them knowledge, but also to teach them to use this knowledge in practice. Learning develops a child when given the opportunity to discover, create, reason and argue. The more interesting this activity, the greater the emotional impact and effect it has on the child. Intellectual games can be useful for schoolchildren who have difficulty learning, understanding and comprehending new material, assimilation and generalization, establishing links between concepts and expressions of their own thoughts and speech.
| Mualliflar | Рсалиев Арман Турдыбекович |
|---|---|
| Jurnal | Таълим ва инновацион тадқиқотлар |
| Nashr sanasi | 2024-05-04 |
| Son | 5 |
| Betlar | 219-223 |
| Til | Rus |
дидактическая игра, знание, преподаватель, умение, ученик, didaktik o’yin, bilim, o’qituvchi, mahorat, talaba, didactic game, knowledge, teacher, skill, student
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