This article explores the impact of video games and gamification on language learning, with a focus on middle school students. It examines how game-based learning (GBL) and gamified instructional methods enhance oral communication, vocabulary acquisition, grammar, and pragmatic competence in English as a foreign language. The study emphasizes the role of role-playing, interactive group activities, scenario-based exercises, and digital game elements in creating immersive, learner-centered environments. Cognitive and metacognitive aspects are highlighted as essential factors in effective language acquisition through gameplay. The article also investigates social and cultural dimensions, illustrating how multiplayer and collaborative tasks foster peer interaction, teamwork, confidence, and cross-cultural awareness. Observational data and comparative analysis demonstrate that structured integration of games and gamification into language instruction significantly increases student engagement, motivation, and communicative competence. The findings support the use of video games as an innovative, practical, and pedagogically sound strategy to enhance oral communication skills, learner autonomy, and overall language proficiency in middle school learners.
| Mualliflar | Редактор, Главный, Kambarova, Marzhan Adil qizi |
|---|---|
| Jurnal | Lingvospektr |
| Nashriyot | Ўзбекистон давлат жаҳон тиллари университети, “Modern Scientific Research” MChJ |
| ISSN | 3060-4958 |
| Nashr sanasi | 2026-04-03 |
| Jild | 3 |
| Son | 1 |
| Betlar | 462-470 |
| Til | Ingliz |
| Ilmiy soha | Pedagogika |
| Indeksga qo‘shilgan | 2026-08-26 |
Video games, gamification, language learning, game-based learning, oral communication, vocabulary acquisition, grammar, pragmatic competence, motivation, learner-centered approach
| APA | Редактор, Главный, & Kambarova, Marzhan Adil qizi (2026). The Impact of Video Games and Gamification on Language Learning. Lingvospektr, 3(1), 462-470. https://lingvospektr.uz/index.php/lngsp/article/view/1606 |
|---|---|
| GOST (OAK) | Редактор, Главный, Kambarova, Marzhan Adil qizi The Impact of Video Games and Gamification on Language Learning // Lingvospektr. – 2026. – T. 3, № 1. – P. 462-470. |
| MLA | Редактор, Главный, and Kambarova, Marzhan Adil qizi. “The Impact of Video Games and Gamification on Language Learning.” Lingvospektr, 3(1), 462-470, 2026. https://lingvospektr.uz/index.php/lngsp/article/view/1606 |
| Chicago | Редактор, Главный, and Kambarova, Marzhan Adil qizi. “The Impact of Video Games and Gamification on Language Learning.” Lingvospektr, 3(1), 462-470 (2026). https://lingvospektr.uz/index.php/lngsp/article/view/1606 |
| Harvard | Редактор, Главный, and Kambarova, Marzhan Adil qizi (2026) ‘The Impact of Video Games and Gamification on Language Learning’, Lingvospektr, 3(1), 462-470. https://lingvospektr.uz/index.php/lngsp/article/view/1606 |
| BibTeX | @article{article2026,
title = {The Impact of Video Games and Gamification on Language Learning},
author = {Редактор, Главный and Kambarova, Marzhan Adil qizi},
journal = {Lingvospektr},
year = {2026},
volume = {3},
number = {1},
pages = {462-470},
url = {https://lingvospektr.uz/index.php/lngsp/article/view/1606}
} |
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