The Impact of Video Games and Gamification on Language Learning

Редактор, Главный, Kambarova, Marzhan Adil qizi

Lingvospektr · 2026-yil

Annotatsiya

This article explores the impact of video games and gamification on language learning, with a focus on middle school students. It examines how game-based learning (GBL) and gamified instructional methods enhance oral communication, vocabulary acquisition, grammar, and pragmatic competence in English as a foreign language. The study emphasizes the role of role-playing, interactive group activities, scenario-based exercises, and digital game elements in creating immersive, learner-centered environments. Cognitive and metacognitive aspects are highlighted as essential factors in effective language acquisition through gameplay. The article also investigates social and cultural dimensions, illustrating how multiplayer and collaborative tasks foster peer interaction, teamwork, confidence, and cross-cultural awareness. Observational data and comparative analysis demonstrate that structured integration of games and gamification into language instruction significantly increases student engagement, motivation, and communicative competence. The findings support the use of video games as an innovative, practical, and pedagogically sound strategy to enhance oral communication skills, learner autonomy, and overall language proficiency in middle school learners.

Maqola ma’lumotlari
MualliflarРедактор, Главный, Kambarova, Marzhan Adil qizi
JurnalLingvospektr
NashriyotЎзбекистон давлат жаҳон тиллари университети, “Modern Scientific Research” MChJ
ISSN3060-4958
Nashr sanasi2026-04-03
Jild3
Son1
Betlar462-470
TilIngliz
Ilmiy sohaPedagogika
Indeksga qo‘shilgan2026-08-26

Kalit so‘zlar

Video games, gamification, language learning, game-based learning, oral communication, vocabulary acquisition, grammar, pragmatic competence, motivation, learner-centered approach

Ilmiy soha

Iqtibos keltirish

APAРедактор, Главный, & Kambarova, Marzhan Adil qizi (2026). The Impact of Video Games and Gamification on Language Learning. Lingvospektr, 3(1), 462-470. https://lingvospektr.uz/index.php/lngsp/article/view/1606
GOST (OAK)Редактор, Главный, Kambarova, Marzhan Adil qizi The Impact of Video Games and Gamification on Language Learning // Lingvospektr. – 2026. – T. 3, № 1. – P. 462-470.
MLAРедактор, Главный, and Kambarova, Marzhan Adil qizi. “The Impact of Video Games and Gamification on Language Learning.” Lingvospektr, 3(1), 462-470, 2026. https://lingvospektr.uz/index.php/lngsp/article/view/1606
ChicagoРедактор, Главный, and Kambarova, Marzhan Adil qizi. “The Impact of Video Games and Gamification on Language Learning.” Lingvospektr, 3(1), 462-470 (2026). https://lingvospektr.uz/index.php/lngsp/article/view/1606
HarvardРедактор, Главный, and Kambarova, Marzhan Adil qizi (2026) ‘The Impact of Video Games and Gamification on Language Learning’, Lingvospektr, 3(1), 462-470. https://lingvospektr.uz/index.php/lngsp/article/view/1606
BibTeX
@article{article2026,
  title = {The Impact of Video Games and Gamification on Language Learning},
  author = {Редактор, Главный and Kambarova, Marzhan Adil qizi},
  journal = {Lingvospektr},
  year = {2026},
  volume = {3},
  number = {1},
  pages = {462-470},
  url = {https://lingvospektr.uz/index.php/lngsp/article/view/1606}
}

Boshqa maqola uchun iqtibos tayyorlash

Lingvospektr jurnalidan boshqa maqolalar

Lingvospektr — barcha maqolalar · 2026-yil arxivi

Редактор, Главный — boshqa maqolalari

Pedagogika sohasidagi boshqa maqolalar

Pedagogika sohasidagi OAK jurnallari