The role of gaming technologies in improving the learning process

FUZAILOVA, Gavxar Siddiqovna

Ислом тафаккури – Исламская мысль – Islamic thought – · 2026-yil

Annotatsiya

The state of development of modern technologies depends, first of all, on the intellectual potential of society, including the development of the education sector. Issues of the content and quality of education are considered a priority in society. In developed and developing countries of the world, special attention is paid to informatization of education. Ways are being sought to develop education and increase its effectiveness. The introduction of new information technologies in education has become the focus of reforms in the field of education. This article describes the methods of gaming technologies, one of the modern technologies.

Maqola ma’lumotlari
MualliflarFUZAILOVA, Gavxar Siddiqovna
JurnalИслом тафаккури – Исламская мысль – Islamic thought –
NashriyotЎзбекистон халқаро ислом академияси
ISSN2181-9572
Nashr sanasi2026-08-19
Jild6
Son2
Betlar105-110
TilIngliz
Ilmiy sohaIslomshunoslik
Indeksga qo‘shilgan2026-09-16

Kalit so‘zlar

learning, lesson, game, game technology, teacher, student, method, guidelines, innovative thinking., обучение, урок, игра, игровая технология, учитель, ученик, метод, методические рекомендации, инновационное мышление., тарбия, дарс, ўйин, ўйин технологияси, ўқитувчи, ўқувчи, усул, услубий тавсия, инновацион фикрлаш

Ilmiy soha

Iqtibos keltirish

APAFUZAILOVA, Gavxar Siddiqovna (2026). THE ROLE OF GAMING TECHNOLOGIES IN IMPROVING THE LEARNING PROCESS. Ислом тафаккури – Исламская мысль – Islamic thought –, 6(2), 105-110. https://journals.iiau.uz/index.php/isltho/article/view/2606
GOST (OAK)FUZAILOVA, Gavxar Siddiqovna THE ROLE OF GAMING TECHNOLOGIES IN IMPROVING THE LEARNING PROCESS // Ислом тафаккури – Исламская мысль – Islamic thought –. – 2026. – T. 6, № 2. – P. 105-110.
MLAFUZAILOVA, Gavxar Siddiqovna. “THE ROLE OF GAMING TECHNOLOGIES IN IMPROVING THE LEARNING PROCESS.” Ислом тафаккури – Исламская мысль – Islamic thought –, 6(2), 105-110, 2026. https://journals.iiau.uz/index.php/isltho/article/view/2606
ChicagoFUZAILOVA, Gavxar Siddiqovna. “THE ROLE OF GAMING TECHNOLOGIES IN IMPROVING THE LEARNING PROCESS.” Ислом тафаккури – Исламская мысль – Islamic thought –, 6(2), 105-110 (2026). https://journals.iiau.uz/index.php/isltho/article/view/2606
HarvardFUZAILOVA, Gavxar Siddiqovna (2026) ‘THE ROLE OF GAMING TECHNOLOGIES IN IMPROVING THE LEARNING PROCESS’, Ислом тафаккури – Исламская мысль – Islamic thought –, 6(2), 105-110. https://journals.iiau.uz/index.php/isltho/article/view/2606
BibTeX
@article{fuzailovagavxarsiddiqovna2026,
  title = {THE ROLE OF GAMING TECHNOLOGIES IN IMPROVING THE LEARNING PROCESS},
  author = {FUZAILOVA, Gavxar Siddiqovna},
  journal = {Ислом тафаккури – Исламская мысль – Islamic thought –},
  year = {2026},
  volume = {6},
  number = {2},
  pages = {105-110},
  url = {https://journals.iiau.uz/index.php/isltho/article/view/2606}
}

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